On Mon, 2024-04-01 at 12:42 +0900, Masahiko Sawada wrote: > While reviewing the patches, I realized the comment of > binearyheap_allocate() should also be updated. So I've attached the > new patches.
In sift_{up|down}, each loop iteration calls set_node(), and each call to set_node does a hash lookup. I didn't measure it, but that feels wasteful. I don't even think you really need the hash table. The key to the hash table is a pointer, so it's not really doing anything that couldn't be done more efficiently by just following the pointer. I suggest that you add a "heap_index" field to ReorderBufferTXN that would point to the index into the heap's array (the same as bh_nodeidx_entry.index in your patch). Each time an element moves within the heap array, just follow the pointer to the ReorderBufferTXN object and update the heap_index -- no hash lookup required. That's not easy to do with the current binaryheap API. But a binary heap is not a terribly complex structure, so you can just do an inline implementation of it where sift_{up|down} know to update the heap_index field of the ReorderBufferTXN. Regards, Jeff Davis