> On 19 Apr 2017, at 20:36, Tim Kane <tim.k...@gmail.com> wrote:
> 
> Well, this is frustrating..
> The buffer drops are still occurring - so I thought it worth trying use a 
> ramdisk and set stats_temp_directory accordingly.
> 
> I've reloaded the instance, and can see that the stats directory is now being 
> populated in the new location.  Except - there is one last file 
> (pgss_query_texts.stat) that continues to be updated in the old pg_stat_tmp 
> path..  Is that supposed to happen?
> 
> 
> Fairly similar to this guy (but not quite the same).
> https://www.postgresql.org/message-id/d6e71befad7beb4fbcd8ae74fadb1265011bb40fc...@win-8-eml-ex1.eml.local
> 
> I can see the packets arriving and being consumed by the collector..  and, 
> the collector is indeed updating in the new stats_temp_directory.. just not 
> for that one file.
> 
> 
> It also failed to resolve the buffer drops.. At this point, I'm not sure I 
> expected it to.  They tend to occur semi-regularly (every 8-13 minutes) but I 
> can't correlate them with any kind of activity (and if I'm honest, it's 
> possibly starting to drive me a little bit mad).

This rings a bell for me. I recently had a similar issue in an MMO (Windows) 
where every 15 minutes I would get a number of consecutive freezes in-game. You 
could set your alarm by it, so regular.

That suddenly went away after I rearranged my home-network (for unrelated 
reasons), which incidentally moved several connections from the switch the 
game-system was connected to to another switch. I never pinpointed it to UDP, 
but then again, TCP would correct for the lost transfers (probably at the cost 
of UDP traffic).

Perhaps you have a switch somewhere that's overburdened?

Alban Hertroys
--
If you can't see the forest for the trees,
cut the trees and you'll find there is no forest.



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