ok,
 
thanks i will look into walbuffers
 
asynchronous_commit=off is a doubt for responsive environment (pg manual). for 
ex.
 
would it help if,
 
a game player , has to perform next move on basis of his/her previous move plus 
other players move.
all is sent to table and for each player a particular set is retrieved with a 
minimalistic  data portfolio
 

 

> Date: Thu, 18 Oct 2012 11:24:00 -0300
> From: alvhe...@2ndquadrant.com
> To: laurenz.a...@wien.gv.at
> CC: arvin...@hotmail.com; pgsql-general@postgresql.org
> Subject: Re: [GENERAL] Improve MMO Game Performance
> 
> Albe Laurenz wrote:
> > Arvind Singh wrote:
> > > Are there any particular settings or methods available to improve Just
> > insert_table operations
> > 
> > The obvious ones:
> > - Wrap several of them in a transaction.
> > - Increase checkpoint_segments.
> > - Set fsync=off and hope you don't crash.
> 
> I think it would work to set asynchronous_commit=off for the
> transactions that insert moves. That way, the fsync flushes happen in
> the background and are batched. Raising wal_buffers is probably a good
> idea, and keep an eye on how the walwriter is doing.
> 
> -- 
> Álvaro Herrera http://www.2ndQuadrant.com/
> PostgreSQL Development, 24x7 Support, Training & Services
                                          

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