we are all aware of the popular trend of MMO games. where players face each 
other live.
My questions are focussed on reducing load on Game database or Sql queries
 
a) How to control the surge of records into the GameProgress table. so that 
players get response quicker. The Server starts to lag at peak hours or when 
1000 players are online
 
There is a tremendous flow of sql queries, for ex. even in the current game 
version
There are average/minimum 100 tournaments online per 12 minutes or 500 players 
/ hour
In Game Progress table, We are storing each player move 
    a 12 round tourament of 4 player there can be 48 records
    plus around same number for spells or special items
    > a total of 96 per tourament or 48000 record inserts per hour (500 
players/hour)
 
I am also considering using a background process in Csharp, that keeps moving 
expired tournament records from GameProgresstable to another Database where we 
have a server free of gameplay load.
 
b) How often should we run vaccum full of postgres . 
 
c) can we set a table to be present in some kind of cache or quick buffer for 
quicker access, for ex. we often have to authenticate user credentials or 
lookup tournament status in Table

thanks
arvind
                                          

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