Sam Mason wrote:
And what's the performance hit of using native 64bit code?  I'd guess
similar, moving twice as much data around with each pointer has got to
affect things.

That's probably difficult to predict.  Since the architecture is 64-bits,
it shouldn't cost any more to move a 64-bit pointer around as a 32-bit
one.  (Plus, I *think* you get more registers in 64-bit mode.)

However, a good optimizer might figure out it can move two 32-bit pointers
with one 64-bit transfer.

--
Steve Wampler -- [EMAIL PROTECTED]
The gods that smiled on your birth are now laughing out loud.

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