I wrote: > Heikki Linnakangas <[EMAIL PROTECTED]> writes: >> We could have two kinds of seq scans, with and without support for >> concurrent inserts.
> Yeah, I considered that too, but it just seems too error-prone. We > could maybe make it trustworthy by having hash_seq_search complain if > it noticed there had been any concurrent insertions --- but then you're > putting new overhead into hash_seq_search, which kind of defeats the > argument for it (and hash_seq_search is a bit of a bottleneck, so extra > cycles there matter). I just finished looking through the uses of hash_seq_search, and realized that there is one place where it would be a bit painful to convert to the insertion-safe approach I'm proposing; namely nodeAgg.c. The places where the hashtable iteration is started and used are scattered, and we don't really track whether the iteration is done or not, so it's hard to be sure where to cancel the iteration. It could probably be made to work but it seems like it'd be fragile. I still don't want to introduce more checking overhead into hash_seq_search, though, so what I'm now thinking about is a new dynahash primitive named something like "hash_freeze", which'd mark a hashtable as disallowing insertions. If the hashtable is frozen before hash_seq_init then we don't add it to the central list of scans, and therefore there is no cleanup to do at the end. nodeAgg can use this mode since it doesn't modify its hashtable anymore after beginning its readout scan. BTW, we didn't really get into details, but for the insertion-safe case I'm envisioning adding a routine "hash_seq_term", which you would need to call if and only if you abandon a hash_seq_search scan without running it to completion (if you do the complete scan, hash_seq_search will automatically call hash_seq_term before returning NULL). All but a very small number of places run their searches to completion and therefore won't require any source code changes with this API. Thoughts? regards, tom lane ---------------------------(end of broadcast)--------------------------- TIP 5: don't forget to increase your free space map settings