> > > > > VecPointwiseMult 201 1.0 1.0471e-02 1.1 3.09e+08 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 1 0 0 0 1 1 0 0 0 235882 290088 0 0.00e+00 0 > 0.00e+00 100 > > VecScatterBegin 200 1.0 1.8458e-01 1.1 0.00e+00 0.0 1.1e+04 6.6e+04 > 1.0e+00 2 0 99 79 0 19 0100100 0 0 0 1 2.04e-04 0 > 0.00e+00 0 > > VecScatterEnd 200 1.0 1.9007e-02 3.7 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 1 0 0 0 0 0 0 0 0.00e+00 0 > 0.00e+00 0 > > I'm curious how these change with problem size. (To what extent are we > latency vs bandwidth limited?) > > I am getting a segv in ex13 now, a Kokkos view in Plex, but will do scaling tests when I get it going again. (trying to get GAMG scaling for Todd by the 3rd)
> > SFSetUp 1 1.0 1.3015e-03 1.3 0.00e+00 0.0 1.1e+02 1.7e+04 > 1.0e+00 0 0 1 0 0 0 0 1 0 0 0 0 0 0.00e+00 0 > 0.00e+00 0 > > SFPack 200 1.0 1.7309e-01 1.1 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 2 0 0 0 0 18 0 0 0 0 0 0 1 2.04e-04 0 > 0.00e+00 0 > > SFUnpack 200 1.0 2.3165e-05 1.4 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 0 0 0.00e+00 0 > 0.00e+00 0 >
