> PS: I'm getting excited about the announcement of _sample_ code for a > language _design_... That's kinda 'meta-vaporware' isn't it? Where did > things go so wrong... ;-)
<grin> I've found it a real challenge to write that sort of code. It's an constantly (and unsteadily) moving target, I have to intuit Larry's intent "between the lines" of the Apocalypse, it has to be pedagogically effective, *and* I have to do all the error-checking in my head. <FOGEY> Why it takes me back to my early days of 24-hour turn-around on punch cards. There was none of this "compile-it-and-see" nonsense. We had to think through all the consequences of our code. We had to desk-check everything. And then walk 2 miles through a blizzard to the computer centre to submit our card desk for execution. Up-hill. Both ways. And we'd already done a full day's work in the mine... </FOGEY> ;-) Damian