On Mon, 24 Sep 2001 11:29:10 -0400, Dan Sugalski wrote: >However... > >I was talking about a different instance of "bitmap". More like: > > newbm P3, (640, 480, 24, 8) # Make a 640X480, 24 bit image > # with 8 bits of alpha > drawline P3, (100, 100, 200, 200, green) # Draw a green line from > # 100, 100 to 200,200 > >and so on. Tell me you're joking. Perl 5 has no clue about graphics, and rightfully so. Implementing graphics primitives into the core sounds like an extremely bad idea. If anything belongs in a module, this is it. What underlying graphics engine would you use? Would it provide for anti-aliasing (aka "getting rid of the jaggies")? How about support for text as graphics? Fonts? Etc. the list is endless. -- Bart.