On Mon, 24 Sep 2001 11:29:10 -0400, Dan Sugalski wrote:

>However...
>
>I was talking about a different instance of "bitmap". More like:
>
>   newbm P3, (640, 480, 24, 8)   # Make a 640X480, 24 bit image
>                                 # with 8 bits of alpha
>   drawline P3, (100, 100, 200, 200, green)      # Draw a green line from
>                                                 # 100, 100 to 200,200
>
>and so on.

Tell me you're joking. Perl 5 has no clue about graphics, and rightfully
so. Implementing graphics primitives into the core sounds like an
extremely bad idea. If anything belongs in a module, this is it.

What underlying graphics engine would you use? Would it provide for
anti-aliasing (aka "getting rid of the jaggies")? How about support for
text as graphics? Fonts? Etc.  the list is endless.

-- 
        Bart.

Reply via email to