chromatic wrote:
> On Saturday 23 December 2006 11:32, Ron Blaschke wrote:
> 
>> It would be great if you could make the change right away.  I thought it
>> was just too small of a change to submit an official patch.
> 
> Thanks, applied as of r16229.
> 
>>> This is generally only tricky when building in-tree, as there's no
>>> guarantee of an installed Parrot.  Outside of the tree, there's no point
>>> in continuing if the headers aren't present; I'm not going to scan the
>>> attached mount points to try to find a likely target.
> 
>> Right.  If in-tree, would it make sense to just ignore parrot.pc and
>> assume the file locations?  Maybe under some additional condition - e.g.
>> Windows / Visual C++, not to disrupt the current scheme where it's working?
> 
> I considered that briefly for all platforms at the start, but I figured I 
> wanted to allow people to install Parrot::Embed to run against an uninstalled 
> Parrot.  Perhaps no one will want to do that.

I'm not using P::E myself, but like to smoke it and make it work for
others.  So, for me it would be good if I can keep everything in the
smoke chamber, but that's not too important.

As you said, P::E needs the header and library path for compiling and
linking, and the library path for running.  I'd need some help where to
look for them / get them from.  This is mostly about others, as I have
no second thought digging as deep into the guts as necessary to make it
work for me.  That's probably why I'm not quite sure what to do here.  ;-)

Ron

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