On 5/23/06, Andy Lester <[EMAIL PROTECTED]> wrote:

>   How do you get authors to actually look at the CPANTS information
> and
>   make corrections?  Well, we like competition.  Make it a game!
>
> So it was you -- or somebody impersonating you on this list -- who
> managed to persuade me that actually Cpants being a game was a good
> thing!


See, now that's why I write stuff down.  On mailing lists.  So someone else
can remember it for me. ;)


The key is that we're playing for different goals.  Schwern was
saying that the improvement of the modules is a game.  PerlGirl is
making a game out of improving the numeric score for her modules, but
without any improvement of the module itself.


Therein lies the problem.  CPANTS is a fairly direct measure of distribution
quality (as opposed to code quality), so it has become useful as a
distribution improvement tool.  Trouble is, CPANTS as distribution quality
tool and CPANTS as kwalitee measurement have mutually exclusive methods to
reach their goals.  One works better as a game, one does not.

So I guess its down to this: pick a goal.  Either drop the gaming aspects or
drop any remaining pretense that its a measurement of module quality.  Since
the whole kwalitee thing is pretty flimsy to begin with, I'd go with just
making it a distribution improvement game.  That's what it seems to do best,
what people like to use it for and games are fun!

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