While my last post was about removing entities, this one will be about adding them.
Now, I don't know what Larry has up his sleeve in this respect, but as I see it now, C<is> is too heavily overloaded. As it stands, it means 3 things: (1) Attributing traits (2) Inheriting base classes (3) "Tying" variables Depending on how traits are implemented, (1) and (3) might be unified. But, even so, this is a case of Different Things Looking Similar in similar context. Consider the following ambiguities: (a) class Foo is Bar { } # Bar a trait or a base class? (b) my $x is Baz; # Container class or trait? This seems to be analogous to the bareword in Perl 5: is it a sub or a string? It depends on previous declaration. I don't think C<isa> is such a bad keyword, especially considering how many people have mistakenly used it on this list. Luke