Oh man. Now i'm doomed. I guess i'll start playing tonight then ;-)
--Josh At 17:20 on 06/18/2002 EDT, Dan Sugalski <[EMAIL PROTECTED]> wrote: > At 5:10 PM -0400 6/18/02, Josh Wilmes wrote: > >So now who's going to implement it? (must..contain..urge..) > > You think *you* have to contain the urge... :) > > Seriously, this is a good thing to tackle. Not only does it involve > custom opcode libraries, but it also requires packfile loading with > translation on input. (Since z-machine bytecode is *not* 32-bit... :) > > While it may seem kind of silly to be able to do: > > parrot -m:zmachine lurking_horror.dat > > and see: > > You've waited until the last minute again. This time it's the end of the term , > so all the TechNet terminals in the dorm are occupied. So, off you go > to the old > Comp Center. Too bad it's the worst storm of the winter (Murphy's Law, right? ), > and you practically froze to death slogging over here from the dorm. Not to > mention jumping at every shadow, what with all the recent disappearances. Tim e > to find a free machine, get to work, and write that twenty page paper. > > THE LURKING HORROR > An Interactive Horror > Copyright (c) 1987 by Infocom, Inc. All rights reserved. > THE LURKING HORROR is a trademark of Infocom, Inc. > Release 221 / Serial number 870918 > > > Making it happen involves most of the infrastructure we'd need to get > working to get .NET and JVM code loaded in. > > >At 17:03 on 06/18/2002 EDT, Dan Sugalski <[EMAIL PROTECTED]> wrote: > > > >> >> 6) Infocom's z-machine > >> > > >> >http://www.gnelson.demon.co.uk/zspec/sect14.html > >> > >> Well, that's one... > > > -- > Dan > > --------------------------------------"it's like this"------------------- > Dan Sugalski even samurai > [EMAIL PROTECTED] have teddy bears and even > teddy bears get drunk