Oh man.

Now i'm doomed.   I guess i'll start playing tonight then ;-)

--Josh

At 17:20 on 06/18/2002 EDT, Dan Sugalski <[EMAIL PROTECTED]> wrote:

> At 5:10 PM -0400 6/18/02, Josh Wilmes wrote:
> >So now who's going to implement it?  (must..contain..urge..)
> 
> You think *you* have to contain the urge... :)
> 
> Seriously, this is a good thing to tackle. Not only does it involve 
> custom opcode libraries, but it also requires packfile loading with 
> translation on input. (Since z-machine bytecode is *not* 32-bit... :)
> 
> While it may seem kind of silly to be able to do:
> 
>    parrot -m:zmachine lurking_horror.dat
> 
> and see:
> 
> You've waited until the last minute again. This time it's the end of the term
,
> so all the TechNet terminals in the dorm are occupied. So, off you go 
> to the old
> Comp Center. Too bad it's the worst storm of the winter (Murphy's Law, right?
),
> and you practically froze to death slogging over here from the dorm. Not to
> mention jumping at every shadow, what with all the recent disappearances. Tim
e
> to find a free machine, get to work, and write that twenty page paper.
> 
> THE LURKING HORROR
> An Interactive Horror
> Copyright (c) 1987 by Infocom, Inc. All rights reserved.
> THE LURKING HORROR is a trademark of Infocom, Inc.
> Release 221 / Serial number 870918
> 
> 
> Making it happen involves most of the infrastructure we'd need to get 
> working to get .NET and JVM code loaded in.
> 
> >At 17:03 on 06/18/2002 EDT, Dan Sugalski <[EMAIL PROTECTED]> wrote:
> >
> >>  >>  6) Infocom's z-machine
> >>  >
> >>  >http://www.gnelson.demon.co.uk/zspec/sect14.html
> >>
> >>  Well, that's one...
> 
> 
> -- 
>                                          Dan
> 
> --------------------------------------"it's like this"-------------------
> Dan Sugalski                          even samurai
> [EMAIL PROTECTED]                         have teddy bears and even
>                                        teddy bears get drunk


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