At 10:40 AM 3/30/2002 -0500, Melvin Smith wrote:
>At 09:09 AM 3/30/2002 -0500, Dan Sugalski wrote:
>>At 1:03 AM -0500 3/30/02, Melvin Smith wrote:
>>>Frame stacks now keep their size, no use in freeing the chunks; if we
>>>reached a frame depth N once, we will typically reach N many more times.
>>
>>If someone's feeling ambitious, code to check the number of unused chunks 
>>may be in order--that way if we have more than N unused chunks we can 
>>free the excess. (For those cases where the stack gets massively, but 
>>rarely, blown)
>
>I almost did this but decided to call it a night.
>
>I was thinking along the lines of a resource limit similar to the JVM
>where we can pass in optimal and maximum stack sizes. We'd
>just need a chunk counter in the chunk member and multiply it
>times the frames per chunk. For a tuning configurable it would
>be nice to modify FRAMES_PER_CHUNK at compile time.

Back to this thread since Dan is hopefully gonna surface :)

Any comments from the rest of you on resource limits before
I have a hack at it?

Dan makes a good point of maybe having an "optimal" value
for the stacks, I'd like to at least have a "max" value (which could
of course be set to infinity by default) for these resources.

-Melvin

Reply via email to