Matt Youell wrote:
> Forgive my woeful ignorance.... Could someone define "data aggregation by
> inheritance"? From John's original mention I thought this was some oblique
> MI thing, but now it's sounding like a constructor bubbling scheme, like in
> C++, etc.

Right.  Perl doesn't have it by default, and *can't* have it
except under certain rather strict constraints, e.g. when all
players are playing by the Class::Struct rules, or some other
more elaborate alternative.

-- 
John Porter

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