James Mastros <[EMAIL PROTECTED]> wrote:
> [snip about DESTORY predictablity not being neccessary]
> You're probably right about that, Branden.  Quite nice, but not neccessary.

Hmm, I'd have to say that predictability is very, *very* nice,
and we shouldnt ditch it unless we *really* have to.

[ lots of examples of freeing up database connections, locked files etc,
not included here because it would involve too much typing.... :-) ]

Dave M.

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