>
> ----- Original Message -----
> From: "Morihiro Miyazaki" <[EMAIL PROTECTED]>
> To: "Sisyphus" <[EMAIL PROTECTED]>
> Cc: <[email protected]>
> .
> .
> >> As an alternative, you could use Inline::C to access the dll functions on
> >> your 64-bit perl.
> >> (Or you could do it with XS.)
>
> In case you're not familiar with Inline::C, you'll find an example of how to
> access windows dll functionality in 'perldoc Inline::C-Cookbook' (towards
> the end, in the section "Just Desserts").
Yes I'm not familiar wtih Inline::C. Now I prepare the environment for
it.
I'll try it.
> .
> .
> >
> > It's clear that trouble of building win32::API in 64-bit perl is caused
> > by the Inline Assembler which cl.exe(compiler) doesn't support
> > in 64bit-environment.
> >
>
> Yes. When I try to build Win32-API-0.46 I get the same as you, by the way.
> I wonder whether Visual Studio 2005 would be capable of building Win32::API
> for the 64-bit ActiveState build of perl ? (I'm not about to check on that
> ... you'd probably need the megabucks version anyway.)
You had tried to build Win32-API-0.46 , too.
In the source codes of API.xs, "__asm" codes of Inline Assembler are
written by as following:
#elif defined _MSC_VER
/* Disable warning about one missing macro parameter.
TODO: How we define a macro with an optional (empty) parameter? */
#pragma warning( disable : 4003 )
#define ASM_LOAD_EAX(param,type) { \
__asm { mov eax, type param }; \
__asm { push eax }; \
}
If the above codes could be converted to C codes by "x64 Intrinsics"
, the compiler problem will be got over.
However,the source codes of CALLBACK.XS are written by Assembler level
coding. So another troubles will come up.
I would like to build Win32::API for 64-bit ActiveState build of
perl(5.8.8.822). However I feel quite a burden.
M. Miyazaki
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