Veli-Pekka Tätilä wrote:
> $Bill Luebkert wrote:
>> Veli-Pekka Tätilä wrote:
>>> problem is how do I wrap PPM so that I can both read from and write to
>>> it?
>> Why not just modify this code in ppm3-bin starting around line 3109 :
> Well, I was hoping for a more generic solution so I might learn something
> new in the process, too. Modding the app itself is certainly the most
> straight forward approach and it works.
>
> As I'd like to keep the original ppm script in tact, I did another one that
> reads it in, modifies the line in question and runs the result through eval.
> I tried it out and it beeps when expected. Though I must say the default
> WIndows or Linux beep is not too pleasant. But I guess I'm too lazy to wrap
> the Win32 Beep function using Win32::API as the package upgrade is something
> I do maybe once a month.
Here's some beep code you can easily modify:
#!perl --
use strict;
use warnings;
use Win32::API;
use constant DEFAULT => 0xFFFFFFFF; # Std speaker beep
use constant MB_OK => 0x00000000; # SystemDefault
use constant MB_ICONHAND => 0x00000010; # SystemHand
use constant MB_ICONQUESTION => 0x00000020; # SystemQuestion
use constant MB_ICONEXCLAMATION => 0x00000030; # SystemExclamation
use constant MB_ICONASTERISK => 0x00000040; # SystemAsterisk
Win32::API->Import('user32', 'BOOL MessageBeep (UINT uType)') or
die "import MessageBeep: $! ($^E)";
for (DEFAULT, MB_OK, MB_ICONHAND, MB_ICONQUESTION, MB_ICONEXCLAMATION,
MB_ICONASTERISK, ) {
my $ret = MessageBeep ($_);
sleep 2;
}
__END__
> Does eval affect performance much? My first guess is no because Perl is
> mostly interpreted or so I've understood it. And secondly, in downloading
> packages, bandhwidth appears to be the real bottleneck anyway.
>
--
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