Thanks for the info.  It works perfectly.  Too bad the ppm I installed
didn't include the samples.

I was able to get the mouse coordinates using:
    my $GetMouseCoord = new Win32::API('user32', 'GetCursorPos', 'P', 'V');
    my $point = pack('LL', 0, 0); 
    $GetMouseCoord->Call($point);
    my ($x, $y) = unpack('LL', $point);

Now I just have to get the coordinates of the mainwindow,childwindow,
and bitmap so I can make the mouse coordinates relative to the bitmap
instead of the screen.

Thanks again,
Chris


On 7/6/05, Glenn Linderman <[EMAIL PROTECTED]> wrote:
> [Questions about Win32::GUI might be found and responded to faster on
> the perl-win32-gui-users list on sourceforge.net.]
> 
> On approximately 7/5/2005 7:19 PM, came the following characters from
> the keyboard of Chris Rogers:
> 
> > UPDATE:
> >
> > The more I look at this problem, the more worried I get.  I'll explain
> > the desired end result in a little more detail so you guys can tell me
> > if I'm barking up the wrong tree.
> >
> > 1)  I need to be able to display a large image in a smaller container
> > and allow the user to scroll the image in the container.
> 
> There is some nice sample code Jez White contributed and I massaged a
> bit to make more generic, in the source tree for Win32::GUI
> samples/BitmapScroll.pl   It solves this problem nicely.
> 
> > 2)  I need to be able to capture the xy coordinates relative to the
> > image when the user clicks the mouse.
> > 3)  I need to be able to capture the xy coordinates relative to the
> > image when the user presses the mouse button as well as the
> > coordinates when the user releases the button.
> 
> I haven't needed these myself, but there are mousedown and mouseup sorts
> of events for windows, as well as click, so I think it should work.
> 
> > The big picture:
> > I would like to display an image and allow the user to click and drag
> > to define areas in the image.  I will store the defined area and allow
> > the user to give it a name, description and either a destination image
> > or select a list of assets that reside in that area.  That way when
> > the user clicks a defined area, a new image or the inventory list can
> > be displayed.
> >
> > It sounds like a simple task but I'm just not sure if there is a way
> > to do this in Win32::GUI.  I thought the label control would work but
> > I'm not even sure that it responds to the Click event.
> 
> Labels are pretty limited.  I was using them in despair until Jez showed
> me the way...
> 
> > Please feel free to tell me if I'm crazy but there has to be a way to do 
> > this.
> >
> > Thanks,
> > Chris
> >
> > On 7/5/05, Chris Rogers <[EMAIL PROTECTED]> wrote:
> >
> >>Is there a way to keep a label from resizing itself and the bitmap?
> >>
> >>Here's the scenario:
> >>I want to use a label that is 400x400 to hold a bitmap whose
> >>dimensions are unknown and use scroll bars to move the image around if
> >>the image is larger than the label.  The need here is to be able to
> >>display very large images without distortion and allow the user to
> >>move around in the image.
> >>
> >>Adding the scroll bars to the label is easy enough using
> >>   -addstyle=3D>WS_VSCROLL|WS_HSCROLL
> >>but everything I have tried has resized either the label or the bitmap.
> >>
> >>Perhaps I am going about this the wrong way and am open to to other 
> >>suggestions.
> >>
> >>Thanks,
> >>Chris
> >>
> >
> >
> > _______________________________________________
> > Perl-Win32-Users mailing list
> > [email protected]
> > To unsubscribe: http://listserv.ActiveState.com/mailman/mysubs
> >
> >
> >
> >
> 
> --
> Glenn -- http://nevcal.com/
> ===========================
> Having identified a vast realm of ignorance, Wolfram is saying that much
> of this realm lies forever outside the light cone of human knowledge.
>                           -- Michael Swaine, Dr Dobbs Journal, Sept 2002
>

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