greetings, it's long time with no news, I hope some of you are still playing with the module ;-) I think I'll throw out Win32::GUI next release on the mailing list somewhere in the weekend, and I wanted to anticipate some of the news/changes so far: New control classes: Win32::GUI::Timer Win32::GUI::UpDown Win32::GUI::Slider Win32::GUI::Animation Win32::GUI::Tooltip they are all pretty operative except tooltips, on which I'm still working on. New non-control classes: Win32::GUI::DC Win32::GUI::Brush Win32::GUI::Pen they are intended to do some colorful drawing in a window :-) supported DC methods are: AbortPath Arc BeginPath BkMode Circle Ellipse EndPath Fill FillPath GetPixel InvertRect LineTo MapMode MoveTo Pie Rectangle Restore Save SetPixel StrokeAndFillPath StrokePath TextColor TextOut phew! I think there's enough to have some fun, for now :-) I've also added a cool SaveBMP() function to dump the content of a window into a bitmap file. ...and now for the big things: architectural changes! the biggest one is that basically you don't need to create variables to access a window's controls, eg. you don't need: $Button1 = $Window->AddButton( ... ); but, instead: $Window->AddButton( -name => "Button1", ... ); and "Button1" (the -name of the child control) becomes a key in the $Window object (read: hash), so that you can access its methods with: $Window->{"Button1"}->Text(); furthermore, I've tweaked an AUTOLOAD mechanism that enables such "keys" to be seen as subroutines, so you can even use: $Window->Button1->Text(); to reduce your typing stress ;-) of course, the old way is still "supported", eg. is always valid to have a $Button1 variable. I've tested all this and it seems to work fairly, let me know what do you think and... hold your breath for the next build :-) other than that, I'm working on some *precious* suggestions by Dave Roth (you're great, Dave! :-) to have a version that will work with every perl build around (ActivePerl 5xx, ActiveState 3xx, "core" 5.004 and 5.005) and to extend the message processing and event triggering capabilities. great things, but I didn't had time yet to make it real... hope that's enough to keep you awake :-) bye, Aldo Calpini <[EMAIL PROTECTED]> LIBERA ME DOMINE DE MORTE AETERNA IN DIE ILLA TREMENDA QUANDO COELI MOVENDI SUNT ET TERRA