Johan Lindström wrote:
When you build things in The GUI Loft the Tabstop property is enabled for
all appropriate controls (i.e. a Button, but not a Label) by default.
That makes a lot of sense. I suggested back in comp.lang.perl.misc that it would be useful to add this ability to the Win32::GUI functions, too. So that it would try to add controls automagically in the tab order, if desired.

one of my pet-peeves, I'm was sooo annoyed with ICQ for a number of years until I switched from their sloppily coded
 client).
Let alone all the bitmapped graphics and ads. But if you mean something tab order related, I'm painfully aware of such problems. Virtual focus does help somewhat. Sometimes I've gone as far as using Res Hacker to add tab-stops manually for certain Win32 apps. Getting the tab order right is not just for the sight-impaired, either. It does benefit the keybord savvy power-user, too.

It seems XMLBuilder (structure) would be a better match than The GUI Loft
(visual layout) for someone who has bad eye-sight.
Yep, I guess so. And not only bad eye-sight, it is probably much worse than you can imagine. I've got a page about it at:

http://www.student.oulu.fi/~vtatila/sight.html

But back on ttrack, it would be graet if that XMl module had a real time preview, too, so I could have a look at how the GUI is like currently. That would be quite difficult to implement, I suppose. And not sure how useful it would be if most of the GUI things will be computed dynamically.

TGL is also very much oriented around pixel positioning, rather than
a layout engine which would be more suitable in this case.
Agreed. Still even though it is slow and tedious, I somehow like dragging and dropping things in the Visual Studio dialog editor. Which reminds me, would it be possible, in the future, to have support for loading dialog resources and attaching Win32::GUI event-handling code to them? I would like to design my dialogs and possibly menus in Visual Studio 6, as I said, if I'm to do it graphically.

--
With kind regards Veli-Pekka Tätilä ([EMAIL PROTECTED])
Accessibility, game music, synthesizers and programming:
http://www.student.oulu.fi/~vtatila/

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