Thanks for the help. I was able to get an animation to work. Now I just need to 
clean up some of my own code that writes the .xdmf file.

Cheers
Mike Jackson


On Oct 8, 2014, at 2:48 PM, Armin Wehrfritz <[email protected]> wrote:

> In that case you have to at least put the Geometry section inside the 
> temporal grid.
> 
> I attached a xdmf file that shows how it should look then (the file works for 
> changing Geometry and Topology).
> 
> If you can post the relevant part of your xdmf file, it would probably be 
> easier see what is going wrong.
> 
> -Armin
> 
> 
> 
> 
> On 10/08/2014 09:14 PM, Michael Jackson wrote:
>> The Topology stays the same for every time step (There are Vertex Points). 
>> The actual position of the points move in time (The Geometry changes).
>> 
>> 
>> Mike Jackson.
>> 
>> On Oct 8, 2014, at 1:18 PM, Armin Wehrfritz <[email protected]> wrote:
>> 
>>> Do I understand it correctly that you have always a uniform geometry, just 
>>> the data changes in time?
>>> 
>>> Are you using something like this:
>>> <Grid CollectionType="Temporal" GridType="Collection" Name="FieldData">
>>> 
>>> Well, I attached a small xdmf file that shows how to animate in time 
>>> (assuming a constant geometry). Hope it is of help.
>>> 
>>> -Armin
>>> 
>>> 
>>> 
>>> On 10/08/2014 07:26 PM, Michael Jackson wrote:
>>>> I am writing an Xdmf file with 75 "Grids" where each grid represents a
>>>> time step from a simulation. When I read it into ParaView it shows 75
>>>> Blocks. I can load each one at a time and I get the expected output.
>>>> What is the magic to animating over a multi-block data set. Each block
>>>> has the same exact set of Data arrays.
>>>> 
>>>> Ideas?
>>>> _________________________________________________________
>>>> Mike Jackson                            BlueQuartz Software
>>>> Help: [email protected] <mailto:[email protected]>
>>>> Web|Download http://dream3d.bluequartz.net
>>>> 
>>>> 
>>>> 
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> <surfaces.runTime_xzPlane2.xmf>

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