I don't think you would even need to put the bitmaps on top of them... if
you set the repeating buttons font to 'symbol 7' and inter a "01" hex label
value for a up icon and a "02" hex label value for a down icon. They wont
show up in the constructor like that but while running the icons are
there...

Sam

> ----- Original Message -----
> From: Nesse, Rustin <[EMAIL PROTECTED]>
> To: Palm Developer Forum <[email protected]>
> Sent: Monday, June 26, 2000 2:08 PM
> Subject: RE: Dynamic ScrollBars ????
>
>
> > Yes. With repeaters, You can put a little bitmap on top of the
> > repeating button(probably an up or down arrow), and then whenever
> > the ctlRepeatEvent occurs, catch one button or the other and
> > display a part of the string in the text field (you'll need to
> > provide the function that breaks the string up into parts and
> > displays only a part of it in the field it's in).  (I did this
> > once with my own time setting function, when I was in the mood
> > to reinvent the wheel.  Only I updated labels on top of push
> > buttons instead of a text field.)
> >
> >
> > Or, just use
> > SclDrawScrollBar (ScrollBarPtr bar), where the bar type is defined
> > in ScrollBar.h in the UI dir of your Core libraries directory.
> >
> > -Rus





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