I think something like that could do it:

VoidHand BitmapH;
VoidPtr BitmapP;

    BitmapH = DmGetResource(bitmapRsc,bitmapIB);
    BitmapP = MemHandleLock(BitmapH);
    WinDrawBitmap(BitmapP, x, y);
    MemHandleUnlock(BitmapH);
    DmReleaseResource(BitmapH);

Pierre Baux





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