I am writing a two-player game, and to make it easier to play I would like to be able to display half of the screen upside down, so that the palm can be placed between the two players and they can each see their half of the board. To do this, I think I would need to take the contents of the window and reorder the bits in the bitmap to flip the screen. In OS 3.5, there is a function to return a window's bitmap pointer, but in previous OS versions, there isn't. I suppose I could try to steal the pointer directly from the Window structure, but there are a lot of warnings against this, and I'd hate to cause problems with different OS versions. Is there another way to either get the bitmap pointer, or perhaps another method of flipping part of the display altogether? Any ideas would be much appreciated.
Thanks! --Scott -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/
