I am writing a two-player game, and to make it easier to play I would like
to be able to display half of the screen upside down, so that the palm can
be placed between the two players and they can each see their half of the
board.  To do this, I think I would need to take the contents of the window
and reorder the bits in the bitmap to flip the screen.  In OS 3.5, there is
a function to return a window's bitmap pointer, but in previous OS versions,
there isn't.  I suppose I could try to steal the pointer directly from the
Window structure, but there are a lot of warnings against this, and I'd hate
to cause problems with different OS versions.  Is there another way to
either get the bitmap pointer, or perhaps another method of flipping part of
the display altogether?  Any ideas would be much appreciated.

Thanks!
--Scott






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