Did you follow the naming convention?

If not, the Constructor saves your bitmap to 1-bit grayscale (bi-level)
bitmap by default.

You can save the bitmap into 2-bit grayscale bitmap by following the naming
convention.
Suppose that you want to name the bitmap "image", then name the bitmap
"/-2/image", or "/-c-2/image".
There, -2 means to save the bitmap into 2-bit grayscale, and -c means not to
compress the bitmap.

Kijang Jung
SolidStreaming Inc.

Jason Davidson <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]

Opps wrong subject sorry.......
I am trying to do draw a simple 2 bit Gray Scale Bitmap on a palm III.  I

created a Bitmap with three bit depths in constructor 1.5 b7 I set my app in
2 bit mode (using WinScreenMode()) When I call WinDrawBitmap on the Bitmap
it is not displaying anything; however, if I remove that middle bit depth it
does show the one bit as it is suppose to, so it seems if it does at least
know that there is a 2-bit Bit-Depth there it's just not drawing it.

Does anyone have any suggestions?

Jason D










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