Did you follow the naming convention? If not, the Constructor saves your bitmap to 1-bit grayscale (bi-level) bitmap by default.
You can save the bitmap into 2-bit grayscale bitmap by following the naming convention. Suppose that you want to name the bitmap "image", then name the bitmap "/-2/image", or "/-c-2/image". There, -2 means to save the bitmap into 2-bit grayscale, and -c means not to compress the bitmap. Kijang Jung SolidStreaming Inc. Jason Davidson <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] Opps wrong subject sorry....... I am trying to do draw a simple 2 bit Gray Scale Bitmap on a palm III. I created a Bitmap with three bit depths in constructor 1.5 b7 I set my app in 2 bit mode (using WinScreenMode()) When I call WinDrawBitmap on the Bitmap it is not displaying anything; however, if I remove that middle bit depth it does show the one bit as it is suppose to, so it seems if it does at least know that there is a 2-bit Bit-Depth there it's just not drawing it. Does anyone have any suggestions? Jason D -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/
