I don't have an answer, but I do have a couple
of suggestions.

Instead of "startPoint = (*startPtP);" try using
MemCopy.  Does the behavior change?

Also, I saw a later message suggesting that
the Snd calls were overlapping and masking
out the initial alarm sound.  I seem to recall
something similar.  Try using an alert instead
of sounds for your diagnostics.


--
-Richard M. Hartman
[EMAIL PROTECTED]

186,000 mi/sec: not just a good idea, it's the LAW!


Jacob Vitas Vogelstein wrote in message <[EMAIL PROTECTED]>...
>
>The way I see it, this is impossible.  Another option is that I am just
>stupid.  I'll give you 2:1 odds on impossible, though.  Well, maybe 1:1.
>Here goes:
>
>In my hack for the SysProcessSoftkeyStroke, the function recieves two
>parameters: PointType *startPtP and PointType *endPtP.  Immediately upon
>entering the function, have the following lines:
>{
>PointType startPoint;
>PointType endPoint;
>
>if (startPtP->x == endPtP->x)
>    SndPlaySystemSound(sndAlarm);
>
>startPoint = (*startPtP);
>endPoint = (*endPtP);
>
>if (startPtP->x == endPtP->x)
>    SndPlaySystemSound(sndError);
>if (startPoint.x == endPoint.x)
>    SndPlaySystemSound(sndError);
>}
>
>The result is no alarm, then 2 beeps.  That means that startPtP.x does not
>equal endPtP.x until after I assign the variables startPoint and endPoint
to
>the values of *startPtP and *endPtP.  It gets weirder:
>
>The following code does work:
>{
> SWord startX;   // for some reason, I need to save the values of startPtP
>and
> SWord startY;   // endPtP and pass the address to my own PointType
>variables
> SWord endX;    // if I want to call the original trap.  I dont know why,
>but
> SWord endY;    // it works.
>
>if (startPtP->x == endPtP->x)
>    SndPlaySystemSound(sndAlarm);
>
> startX = startPtP->x;
> startY = startPtP->y;
> endX = endPtP->x;
> endY = endPtP->y;
>
>if (startPtP->x == endPtP->x)
>    SndPlaySystemSound(sndError);
>if (startX == endX)
>    SndPlaySystemSound(sndError);
>}
>
>Here I get no sounds whatsoever.  Apparently, accessing the variables by
>reference as opposed to by value is ok, but the reverse causes them to be
>reinitialized to zero or something.  I dunno.
>
>First one to figure this out gets a big prize!
>
>
>
>





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