Is there a way to make Constructor or Codewarrior verify that all
resourceIDs are valid before compilation can succeed? Is there some
option setting that I did not turn on?

The reason I'm asking is because I burned the better part of an hour
chasing a NULL handle error. It turns out that I've changed the
resourceID of one of my bitmaps without making the corresponding change
in its bitmap family listing. 

On calling FrmDrawForm(), I'll get the NULL handle error.


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