Of course, if you're doing CPU intensive stuff, then you should be doing this in ARM code. And then you have to make sure your alignment is OK if you're going to be casting to UInt32*. (E.g., don't do this on RGBColorType structures allocated on the stack by 68K code.) -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
- Neat way to handle a RGBColorType as a UInt32 ? Luc Le Blanc
- Re: Neat way to handle a RGBColorType as a UInt32 ... Aaron Ardiri
- Re: Neat way to handle a RGBColorType as a UInt32 ... Alexander R. Pruss
- Re: Neat way to handle a RGBColorType as a UInt32 ... Luc Le Blanc
- Re: Neat way to handle a RGBColorType as a UInt32 ... Aaron Ardiri
- Re: Neat way to handle a RGBColorType as a UInt32 ... Lionscribe
