Hi Sylvain, Thanks for the help!
I recompiled and reinstalled gr-fosphor with your modifications, but the output of the error is exactly the same. Maybe I need to enable debugging somewhere else as well? Regards, Csaba Sylvain Munaut <t...@246tnt.com> ezt írta (időpont: 2021. jan. 19., K, 9:18): > Hi, > > > [!] gl_cmap shader compilation failed (cmap_simple.glsl) > > [w] Color map shader 'simple' failed to load, will use fallback > > [!] gl_cmap shader compilation failed (cmap_bicubic.glsl) > > [w] Color map shader 'bicubic' failed to load, will use fallback > > [!] gl_cmap shader compilation failed (cmap_fallback.glsl) > > [!] Color map shader 'fallback' failed, aborting > > gr::log :ERROR: qt_sink_c0 - Failed to initialize fosphor > > :/ > > In theory it's supposed to print the compile log from the driver > (which ideally would show why it failed), but apparently the driver > didn't return any logs so that mean I have no clue whatsoever why it > would have failed > > Try to add some more debugging to the GL calls preceding the error : > > > --- a/lib/fosphor/gl_cmap.c > +++ b/lib/fosphor/gl_cmap.c > @@ -60,6 +60,15 @@ struct fosphor_gl_cmap_ctx { > /* Helpers / Internal API > */ > /* > -------------------------------------------------------------------------- > */ > > +static void > +gl_check(const char *s) > +{ > + GLenum x; > + if ((x = glGetError()) != GL_NO_ERROR) { > + fprintf(stderr, "[!] GL Error %d at %s\n", x, s); > + } > +} > + > static int > gl_cmap_init_shader(struct gl_cmap_shader *shader, const char *name) > { > @@ -73,11 +82,15 @@ gl_cmap_init_shader(struct gl_cmap_shader *shader, > const char *name) > > /* Allocate shader */ > shader->prog = glCreateProgram(); > + gl_check("glCreateProgram"); > shader->shader = glCreateShader(GL_FRAGMENT_SHADER); > + gl_check("glCreateShader"); > > /* Compile / Link / Attach */ > glShaderSource(shader->shader, 1, (const char **)&shader_src, > NULL); > + gl_check("glShaderSource"); > glCompileShader(shader->shader); > + gl_check("glCompileShader"); > > /* Check success and compile log */ > glGetShaderiv(shader->shader, GL_COMPILE_STATUS, &orv); > > > > > > The app is running, but the render area of the spectrum is completely > blank. > > > > I am on your "gr3.8" branch. OpenCL is exactly the same as on Ubuntu > 18.04 (I need the older 340 Nvidia driver on my old NVS 4200M, if you > remember), GLFW is the latest master. Everything compiles just fine, only > at runtime this issue presents itself. > > This is unrelated to OpenCL. > Theses shaders are purely OpenGL stuff. > > Cheers, > > Sylvain >