Hello, Thank you for your response, but unfortunately it was not possible to do what I wanted(or I just know too little about the subject), buuut... I found another library that might be of some help to others and I am pretty sure you can integrate it to your image with paths variables added :)
https://libvips.github.io/libvips/ This lib has a script that will cut images to google/zoomify pyramids. Option you would be looking for is: http://libvips.github.io/libvips/API/current/Making-image-pyramids.md.html after passing a few parameters you will be able to cut any image to google or zoom pyramid format, where google format is fully compatible with leaflet tilemaps. I think it might help a lot of people who are doing interactive game maps. If you cover this subject in a simple post on your page it might even attract some people to try it out :) If you would consider adding that library I can do a simple article on your page explaining cutting images to google pyramid and integrating it in a simple leaflet app/script. Still you have my respect for preparing this environment. Cheers and best of luck! wt., 4 sie 2020 o 14:19 Angelos Tzotsos <gcpp.kal...@gmail.com> napisał(a): > Hi, > > Thank you for your nice words and feedback. We are happy that OSGeoLive > has helped you. > Perhaps gdal2tiles might be of help to you: > https://gdal.org/programs/gdal2tiles.html > > Regards, > Angelos > > On 8/2/20 6:59 AM, Sylwester Wróblewski wrote: > > Hello, > > First of all before I go down to business I wanted to thank you all > involved in creating this amazing environment! I spent 2 days trying > different methods to configure GDAL on my own with no success. So big THANK > YOU! :) > > Quick introduction. I am creating an interactive map for a game. In time > the project grew bigger and pixelated texture(around 1000px in width) of > ingame map was not enough. So I created some renders and in the end I > needed to add a tile map to meet the ever growing requirements of personal > project. :) > > Used stack: TS + React + Leaflet-React and since it's a game map I am using > CRS.Simple inside this project. I generated the base tileset using > MapTiler. I just selected the "Raster" version and puff... It was working > like a charm with Leaflet. But after seeing their price tags for basic > features as raster widths, zoom levels and obnoxious level of watermarks I > decided that it's a product that I don't want to support. So I started > looking for an alternative solution. > > After a lot of struggles I found OSGeoLive and I could not be happier, one > evening and I already have the maps, generated, without watermarks and in > nice zoom levels... But... My maps are reversed around y axis. > > [image: image.png] > As I tried to understand the subject and what Spatial Reference System > should I use I used the recommended one "WGS84". And it is still reversed. > I am so close to putting this problem behind me but still I lack the > knowledge in this area. So does someone know what I should do to generate > tiles properly so they would work out of the box just as they did with map > tiler? Or meaby I should use some other tool after generating tiles? > > > > > _______________________________________________ > osgeolive mailing > listosgeolive@lists.osgeo.orghttps://lists.osgeo.org/mailman/listinfo/osgeolive > > > > -- > Angelos Tzotsos, PhD > President > Open Source Geospatial Foundationhttp://users.ntua.gr/tzotsos > > -- Pozdrawiam, Sylwester Wróblewski
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