On 19 October 2017 at 15:38, Jay Pipes <jaypi...@gmail.com> wrote: > On 10/16/2017 05:31 AM, Nisha Agarwal wrote: > >> Hi Matt, >> >> As i understand John's spec https://review.openstack.org/#/c/507052/ < >> https://review.openstack.org/#/c/507052/>, it is actually a replacement >> for capabilities(qualitative only) for ironic. It doesnt cover the >> quantitative capabilities as 'traits' are meant only for qualitative >> capabilities. Quantitative capabilities are covered by resource classes in >> Nova. We have few (one or two) quantitative capabilities already supported >> in ironic. >> > > Hi Nisha, > > This may be a case of mixed terminology. We do not refer to anything > quantitative as a "capability". Rather, we use the term "resource class" > (or sometimes just "resource") to represent quantitative things that may be > consumed by the instance. > > Traits, on the other hand, are qualitative. They represent a binary on/off > capability that the compute host (or baremetal node in the case of Ironic) > exposes. > > There's no limit on the number of traits that may be associated with a > particular Ironic baremetal node. However, for Ironic baremetal nodes, if > the node.resource_class attribute is set, the Nova Ironic virt driver will > create a single inventory record for the node containing a quantity of 1 > and a resource class equal to whatever is in the node.resource_class > attribute. This resource class is auto-created by Nova as a custom resource > class. >
Just to follow up on this one... I hope my traits spec will replace the need for the non-exact filters. Consider two flavors Gold and Gold_Plus. Lets say Gold_plus gives you a slightly newer CPU, or something. Consider this setup: * both GOLD and GOLD_PLUS ironic nodes have Resource Class: CUSTOM_GOLD * but you can have some have trait: GOLD_REGULAR and some with GOLD_PLUS Now you can have the flavors: * GOLD flavor requests resources:CUSTOM_GOLD=1 * GOLD_PLUS flavor also has resources:CUSTOM_GOLD=1 but also trait:GOLD_PLUS:requires Now eventually we could modify the GOLD flavor to say: * resources:CUSTOM_GOLD=1 and trait:GOLD_REGULAR:prefer @Nisha I think that should largely allow you to construct the same behavior you have today, or am I totally missing what you are wanting to do? Thanks, John
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