I'm having trouble adding certificate checking to my app. I created a certificate file for the server, and have a copy of the crt file in the client, load it with SSL_CTX_load_verify_locations with a directory which returns true, but if I call SSL_CTX_set_verify with SSL_VERIFY_PEER on my context, then it doesn't pass.
I don't know what am I doing wrong. It's my first time for all of this, so it might be anything from a mis-created certificate to an error in my calls. The copying the .crt file to the client is something i figured out/made up myself, so that might not be what I have to do... I really don't know which part am I doing wrong The idea is to sign our own certificates because we make our own client and it's only supposed to connect to our server, we don't need to get it signed by a big CA. It's a game, which transfers some data via http POST and GET, and we want to keep that secure Can someone give me a hand? I just want to make sure the certificate I'm getting is the one I want (if I got things right, I don't even need URI checking), Thanks a lot Tomás -- |_|0|_| |_|_|0| |0|0|0| (\__/) (='.'=)This is Bunny. Copy and paste bunny (")_(") to help him gain world domination. ______________________________________________________________________ OpenSSL Project http://www.openssl.org User Support Mailing List openssl-users@openssl.org Automated List Manager [EMAIL PROTECTED]