We have a multi-platform (Linux-Windows-Mac-PSP-Wii-NDS-PS2 as per
right now) game engine, and wanted to add SSL to the networking layer.
I'd like to know what do we need to do in order for OpenSSL to use our
TCP implementation, or where to look for.
I'm struggling through the documentation and examples, but I'm not
sure if there's a way to do this, or what
We'll be very thankful for any pointers
Tomás
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