On Thu, 21 Apr 2016 19:45:29 +0200, Nicky D. wrote:

> But when we're already on the topic of codecs and licenses, I think fmodex
> might fall into the same category. It can decode MP3 and does not come
> with a license for it: http://www.fmod.org/mp3license/

As I understand it, the phrases "Licensing FMOD products does not include
a license to use mp3" and "Game developers using mp3 are eligible for the
‘game’ license which costs $2500 USD per title." just mean that *if* you
are a game developer and are including MP3 encoded files in the game you
sell, then (and only then), you might(*) have to pay a MP3 license to
Thompson Multimedia and that *in no circumstance* does the FMOD license
cover your MP3 usage. That's just a "disclaimer", not an interdiction to
include FMOD in your product to play MP3 files...

Since the SL viewer is not distributed with MP3 files (and only wav files
are stored on LL's servers and served by LL to the viewers), this won't
be a problem. Keep in mind that the shared/parcel media encountered in SL,
are just URLs for files/streams stored anywhere on Internet but on LL's
servers.

(*) if you are a US/Canadian/Japan(?) citizen, *and* are distributing over
5000 copies of your game: this places me "out of the game" so to speak on
both fronts (French citizen and probably less than 5000 users, not to
mention I don't sell my viewer) ! :-P

> Also if, and I am speaking purely hypothetical here, LL would ban Quicktime
> and with that MP4 from their viewer and not have a alternate solution, I
> guess the whole point is moot anyway. I suppose shipping those codecs and
> being able to play those streams would be a shared experience violation then.

Hehe, good one ! :-D

Henri.
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