On Thu, 21 Apr 2016 19:45:29 +0200, Nicky D. wrote: > But when we're already on the topic of codecs and licenses, I think fmodex > might fall into the same category. It can decode MP3 and does not come > with a license for it: http://www.fmod.org/mp3license/
As I understand it, the phrases "Licensing FMOD products does not include a license to use mp3" and "Game developers using mp3 are eligible for the ‘game’ license which costs $2500 USD per title." just mean that *if* you are a game developer and are including MP3 encoded files in the game you sell, then (and only then), you might(*) have to pay a MP3 license to Thompson Multimedia and that *in no circumstance* does the FMOD license cover your MP3 usage. That's just a "disclaimer", not an interdiction to include FMOD in your product to play MP3 files... Since the SL viewer is not distributed with MP3 files (and only wav files are stored on LL's servers and served by LL to the viewers), this won't be a problem. Keep in mind that the shared/parcel media encountered in SL, are just URLs for files/streams stored anywhere on Internet but on LL's servers. (*) if you are a US/Canadian/Japan(?) citizen, *and* are distributing over 5000 copies of your game: this places me "out of the game" so to speak on both fronts (French citizen and probably less than 5000 users, not to mention I don't sell my viewer) ! :-P > Also if, and I am speaking purely hypothetical here, LL would ban Quicktime > and with that MP4 from their viewer and not have a alternate solution, I > guess the whole point is moot anyway. I suppose shipping those codecs and > being able to play those streams would be a shared experience violation then. Hehe, good one ! :-D Henri. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges