On 10/22/2012 6:28 PM, Henri Beauchamp wrote:

> In the current implementation, the new HTTP core can be configured to
> spawn from 12 to up to 256 (!) simultaneous connections... The texture
> fetcher code however never queues more than 40 requests at once, thus
> limiting the potential damages, but you might want to have a look at
> that and provide safer bounds before the new HTTP core gets used for
> more services in the viewer...

No, the current HTTP code allows up to 12 concurrent connections with
a shipping default of 8.  A debug control is available to *reduce* not
increase the concurrency.  I'm interested in having available a control
more refined than HTTP Textures on/off for people who have chronic
connectivity problems.  My hope is that knocking back concurrency will
prevent certain routers from falling over.  But other consumers, like
mesh fetch, may completely swamp any improvement that control might
offer.

> My backports allows from 8 to 32 simultaneous connections, with 12 as
> the default (i.e. same default as in viewer-http).

You're running 50% hotter than I am.  Stop eating all the sockets!  :-)

m

_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to