Er... Just color the dots based on talk/shout/toofar? ;)

-Adeon

On May 9, 2012, at 9:11 AM, Ricky <kf6...@gmail.com> wrote:

> Correct, but most often a thick horizontal plane centered on your avatar's 
> altitude is considered the most critical area.  This volume is supposed to be 
> indicated by the dots being round instead of triangular, thus giving the 
> vertical filtering while the circles give the horizontal.  I admit that just 
> changing the shape of the dots is most likely not enough - if they changed 
> brightness, and maybe hue or alpha, as well it would be clearer who's in the 
> same thick plane.
> 
> I say "supposed to be indicated by" because of the now well-known issues with 
> resolving coarse altitude differences above about 1km...
> 
> Ricky
> Cron Stardust
> 
> On Wed, May 9, 2012 at 5:19 AM, Zai Lynch 
> <i_really_needed_a_new_mail...@gmx.de> wrote:
> Well, I don't know either about these circles. I only read about them in this 
> thread, though it seems they're supposed to indicate if someone is in chat 
> range or not. Though a circle won't indicate that, since SL is 3 dimensional. 
> If someone appears to be in chat range on the mini map, they might not be, as 
> chat range is a sphere, not a circle.
> 
> 
> 
> On Wed, May 9, 2012 at 2:09 PM, Lance Corrimal <lance.corri...@eregion.de> 
> wrote:
> Am Dienstag, 8. Mai 2012, 12:27:40 schrieb Oz Linden:
> 
> > No... the user experience folks decided that the minimap was confusing
> > enough and that the circles made it worse.
> 
> says a lot about those folks ;)
> 
> > As punishment, we assigned it to them to find a better solution :-)
> 
> I like the sound of that.
> 
> That being said, has anyone ever seen a member of the user experience team
> inworld?
> 
> 
> bye,
> LC
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> -- 
> @ZaiLynch
> 
> 
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