Cinder Roxley wrote:

> An advantage to scripted AO's as has already been stated is that
> bundling the config, AO, and animations into one object that can be worn
> and added to specific Outfits is simpiler and conserves Inventory count.
> AFAIK, any client-side AO relies on animations being unpacked and in the
> user's inventory, sometimes creating additional object links. AFAIK, the
> only client-side AO implientation that doesn't do that relied on an
> external xml config saved to hard disk and was abused by users plugging
> UUID's of animations in which they did not own. It was subsequently
> replaced with another implementation.

One of my friends has different AOs for different outfits - she goes to great 
trouble to select animations so that while sitting in a skirt, the hands don't 
go through the skirt during the animation, and similar issues.  I'm not certain 
just how many AO sets she has, but it's significant.
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