Cinder Roxley wrote: > An advantage to scripted AO's as has already been stated is that > bundling the config, AO, and animations into one object that can be worn > and added to specific Outfits is simpiler and conserves Inventory count. > AFAIK, any client-side AO relies on animations being unpacked and in the > user's inventory, sometimes creating additional object links. AFAIK, the > only client-side AO implientation that doesn't do that relied on an > external xml config saved to hard disk and was abused by users plugging > UUID's of animations in which they did not own. It was subsequently > replaced with another implementation.
One of my friends has different AOs for different outfits - she goes to great trouble to select animations so that while sitting in a skirt, the hands don't go through the skirt during the animation, and similar issues. I'm not certain just how many AO sets she has, but it's significant. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges