On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote: > I'd like to get a tutorial on how the AOs built into viewers work - what > inputs do they use, and how do they set the animations they set. > > Would someone who's got deep know-how on this either write up one for me > (or point me to one if it exists), or make some time to go over it with > me interactively?
It would be better implementing a server-side AO (with the viewer only transmitting the replacement animation UUIDs to the server, for example via a capability), because the current viewer-side AOs simply duplicate what scripted AOs are doing (so they are not really better regarding animations priority conflicts, etc) but lack the capability offered by (good) scripted AOs to be auto-switched on and off via the Lockmeister "booton"/"bootoff" commands which allow for cooperation between AOs and with device you sit onto and that want to play their own anim instead of the AO's. I really hope a proper server side AO feature is to be implemented... Henri. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges