on same mac pro with radeon 5770, all shaders on
Second Life 2.7.6 (234377)  75 fps with one avatar, 52-60 fps with 2 avatars in 
view, drops down to about 20 depends of how much avies around, eventually 
crashing, depends of how fast memory corruption going.
Second Life 2.7.6 (234497)  15 fps with 1 avatar (own) and when about 2-3 and 
more avies around drops down to 2 fps and then coming nice hang or when we 
switching shaders off also crashing eventually.

usual errors all the same and i guess Bao working on this bug currently 

llrender/llvertexbuffer.cpp(1082) : error
ERROR: mapVertexBuffer: memory allocation for vertex data failed.

newview/llappviewer.cpp(1401) : error
ERROR: mainLoop: Bad memory allocation in LLAppViewer::mainLoop()!

WARNING: log_glerror: GL Error: 1285 GL Error String: out of memory
INFO: mapVertexBuffer: Available physical mwmory(KB): 4294967295
INFO: mapVertexBuffer: Available virtual memory(KB): 4294967295
llrender/llvertexbuffer.cpp(1082) : error
ERROR: mapVertexBuffer: memory allocation for vertex data failed.

but regardless of those errors above, i wonder why after fixing transparency 
bug we getting that fps drop.

On 29.06.2011, at 23:11, Hitomi Tiponi wrote:

> 
> That is why there are the Low-Medium-High-Ultra settings - so that people 
> don't need to know about shaders, just that sliding the slider right makes 
> things look better but slower.  The individual settings for each standard 
> setting (e.g. Low) could be debated, but the approach seems to work pretty 
> well. And it is not just shaders that make a big difference - LOD and Draw 
> Distance also have  a big effect.
> 
> >I was messing with my oldish iMac (ATI 2600 Pro) and I discovered that the
> > main thing that makes all the difference to FPS is the shaders.
> ...
> >So, this made me crave a custom button for turning shaders on and off (yeah,
> >CMD-P/Graphics/Basic Shader is easy.  Just thinking of all the people who
> >don't even know that preferences exists  8-)  Need FPS?  <<click off>>.
> >Want things to look better?  <<click on>>  Easy peasy.
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