If you do that those with 'poor' network connection but 'excellent' video cards might 'suffer' as now there would be a lot of network traffic retrieving all that information even if their draw distance is set to a short distance. Also if you base it on the amount of memory then someone like me that has a video card with 1GB of onboard vid mem and 4GB of system mem might end up pulling information for an area covering from anywhere to a few sims to a few hundred depending on their complexity.
From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Nexii Malthus Sent: Saturday, June 18, 2011 7:52 AM To: Lillian Yiyuan Cc: Hitomi Tiponi; Opensource_dev Subject: Re: [opensource-dev] DD Philosophy Here's another suggestion, Take away the network portion of Draw Distance and make it Network Distance. That is, the value that is sent to the sim and that affects how many objects are tracked by the client must be a separate setting and nothing to do with actual rendering. Draw Distance should really only have to do with rendering and LOD. People in a combat sim would choose to have high network distance but a low render distance. Actually being able to control the actual render distance would help control FPS more precisely. (Network distance could then be adjusted to the amount of RAM available) - Nexii On Fri, Jun 17, 2011 at 11:08 PM, Lillian Yiyuan <lillie.yiy...@gmail.com> wrote: Suggestion, have a version of the current advanced graphics settings, with "min" and "max" levels for each of the current options, and a fps target, as well as having a drop down for the priority of each. So for example, I might set DD to min 64m max of 256m, and a priority of "low," meaning that the viewer should reduce DD to keep fps. I might have particle settings, and set that with a priority of low, as well as min and max number of avatars to render and so on. On 6/17/11, Hitomi Tiponi <hitomi.tip...@yahoo.co.uk> wrote: > Please no automatic DD - there are two many variables and differing > circumstances for it ever to work. Much better to work on other ways of > improving fps e.g. selective updating of avatar movement. > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1382 / Virus Database: 1513/3711 - Release Date: 06/18/11
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