If your still having to copy the fmod.dll by hand then this is not a viable solution as everything is supposed to be automatic hence the name autobuild.
From: Twisted Laws [mailto:twisted_l...@hotmail.com] Sent: Tuesday, March 01, 2011 8:00 AM To: wolfpu...@earthlink.net Subject: RE: [opensource-dev] STORM-1023 (was OPEN-4) : fmod \dev\fmod - contains the .h files \dev\fmod\release - contains the .lib and .dll files (fmodvc.lib renamed to fmod.lib and fmod.dll) \dev\fmod\debug - contains the .lib and .dll files (fmodvc.lib renamed to fmod.lib and fmod.dll) I couldn't get it to work using the zip extracted as it expects the release and debug directorys under the directory specified in FMOD_LIBRARY and I had to manually copy the dll file to build-vc100\sharedlibs\release (and debug and relwithdebinfo) _____ From: wolfpu...@earthlink.net To: opensource-dev@lists.secondlife.com Date: Mon, 28 Feb 2011 23:34:50 -0500 Subject: Re: [opensource-dev] STORM-1023 (was OPEN-4) : fmod If you could explain how your fmod directory it set up it would be welcomed. As you can see I am using the upacked zip file. My suggestion still stand about making a packaging system in autobuild that would generate a package like the one LL uses for fmod that could then be placed somewhere that the autobuild system could find it and the extract it to the build tree. From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Twisted Laws Sent: Saturday, February 26, 2011 11:54 AM To: SLDEV Subject: Re: [opensource-dev] STORM-1023 (was OPEN-4) : fmod to get fmod working i used this changeset and used autobuild --debug configure -c VC10msbuildRelWithDebInfo -- -DLL_TESTS:BOOL=OFF -DFMOD:BOOL=ON -DFMOD_INCLUDE_DIR=C:\Dev\fmod -DFMOD_LIBRARY=C:\Dev\fmod successfully compiles, runs and has sound (not standalone) _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3474 - Release Date: 02/28/11
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