*Wednesday, November 24, 2010*

*General Notes*



   - Merge Monkey of the Day: Merov
   - IMPORTANT: When reopening issues from prior sprints, please move into
   unscheduled (remove Sprint X) and comment that it was reopnened. Reopnened
   current sprint issues should stay in current sprint.
   - if it’s intended for Beta, please make sure it’s in a beta branch and
   builds in TC _before_ you ask for a merge.
   - 2 new fields in jira: Target viewer version - set to indicate which
   branch should go (beta or dev)
   - PE - if there’s any chance it will go to beta (bug fixes), please
   branch from beta.

*Team Status*


*Merov Linden*


*PAST*

   - STORM-146: kdu-autobuild: Modified the Windows build so to build
   release and debug static lib correctly. This required a patch to kdu vcproj.
   All makes are now somewhat patched to meet our requirements.
   - STORM-151: kdu static link: Built anew. Works now though some still
   reporting issues on Windows.
   - Merge Monkeying: took a small handful of bug fixes that look clear beta
   fix, failed a bunch of others that need refork from viewer-beta, left lots
   more dangling in the Approve lane... :/
   - Held my OH

*FUTURE*

   - STORM-151: kdu static link: Work on compression.
   - Merge Monkeying
   - Cook Turkey and a zillion veggie dishes...

*IMPEDIMENTS*

   - Merge Monkeying: clarification on "Fix Version(s)" correct use

*Oz Linden*


*PAST*

   - Design meeting with Esbee and Q
   - Setting up Code Review system

*FUTURE*

   - Setting up Code Review system
   - Autobuild reviews
   - Meet with other Lindens on tools priorities
   - Office Hour

*IMPEDIMENTS*

   - none

*Q Linden*



   - OOO

*Esbee Linden*



   - OOO - vacation

*Paul ProductEngine*


*PAST*

   - TASK STORM-593 (Make transparent texteditor and lineeditor)
      - Finished and sent for a review to Vadim

*FUTURE*

   - TASK STORM-622 Texture picker screws up when multiple textures are open
      - Can't provide estimates because i didn't investigated it yet.

*IMPEDIMENTS*

   - none

*Seth Productengine*


*PAST*

   - BUG (STORM-550) LLDir::getNextFileInDir fails for some complex wildcard
   combinations
      - WIP. Working on design proposed by Oz.
   - BUG (STORM-378) Snapshot animation should be played when snapshot is
   actually taken, not sent
      - Fixed.

*FUTURE*

   - BUG (STORM-530) Drop-down menu can not be opened by 'Down' keyboard key
   if bottom menu item was selected before
      - Estimated: 4-6 hours.
   - BUG (STORM-550) LLDir::getNextFileInDir fails for some complex wildcard
   combinations.

*IMPEDIMENTS*

   - none

*Andrew Productengine*


*PAST*

   - Normal bug STORM-491 (Black arrows appear near column's titles after

pressing "Refresh" button)

    - Fixed and put on review.
   - Normal bug STORM-375 (Clothing accordion is expanded after minimising
   Appearance floater).
      - From first look thought it to be expected behaviour ;) Discussed
      with

Vadim. Investigated. Estimate- 2h.

   - Low bug STORM-465 (Missing Strings from strings.xml)
      - Discussed with Vadim, investigated. Estimate- 1h.
   - Normal bug STORM-344 (Speak button label is shrinked when bottom bar
   has enough space for displaying full Speak label)
      - Investigated. Estimate - 3h.

*FUTURE*

   - STORM-375, STORM-465, STORM-344.
   - Normal bug STORM-552 ([I18N] Mess in the Chat preferences for many
   langs).

*IMPEDIMENTS*

   - none

*Vadim Productengine*


*PAST*

   - Bug STORM-492 ("i" and profile affordance buttons overlap resident's
   name in the VCP):
      - Resolved as not reproducible.
   - Bug STORM-516 (Clicked radio button not focused in Preferences -> Sound
   & Media):
    - Resolved as not reproducible.
   - Bug STORM-531 (There is no text on Danish Quit confirmation message):
    - Investigated, reassigned to Eli (missing translation).
   - Bug STORM-556 (People Filter is discarded after docking People
   floater):
    - Fixed.
   - Bug STORM-666 (Place profile overflow menu appears too far from
   overflow button):
      - WIP,
      60% complete.

*FUTURE*

   - Complete fixing STORM-666.
   - Pick something from the v-d bug queue.

*IMPEDIMENTS*

   - PE team needs more tickets to work on.

*Andrey Productengine*


*PAST*

   - picked up Beta1 2.4.0 r215215
   - performed smoke & integrity tests. Smoke has been failed by STORM-688
   - started regression testing of current build since fixing STORM-688
   doesn't require viewer changes

*FUTURE*

   - proceed with regression testing of Beta1
   - verify at least major & showstoppers from 2.4.0 bug-fix list

*IMPEDIMENTS*

   - STORM-579 needs answer from Esbee - fast, so we can make the fix before
   releasing beta

*Jonathan Yap*


*PAST*

   - VWR-23964 (error when compiling) - fixed.

Can this be taken up into Storm? If yes, will someone please make
adjustments to the jira.

*FUTURE*

   - VWR-23964 Push up changeset to bitbucket if/when this item is taken
   into Storm and given a number.
   - STORM-621 needs to be assigned to someone.
   - Consult with Nyx on a jira that is not in Storm yet.
   - STORM-615 (Move Delete to bottom of object menu) or maybe something
   more comprehensive (in-work, TBD).

[long range]

   - Update lsl wiki - remove Unsupported icon next to llTextBox. Timing of
   when to make this edit?

*IMPEDIMENTS*

   - none

*Wolfpup Lowenhar*


*PAST*

   - STORM-102 :Finalized and pushed ad-hoc filtering code to online
   repository to build review viewers for the other OS's.
   - STORM-674: fixed duplicate id's found by Eli and pushed the fix to my
   online repository as it matches LL's v-d repository and transfered the issue
   to Merov for review
      - emailed Oz and talked with him via irc concerning this.
      - Building and testing posible fix localy.
      - It was decided this fix will be a fix towards the 2.4 beta even
      though it is the same issue number.
   - Attended Oz's OH
   - worked @ in-world job

*FUTURE*

   - More bug fixes that are related to any work I have done that may come
   up.
   - work @ real job.

*IMPEDIMENTS*

   - Not enough time between working in-world and at real job to actualy
   work on code.
   - BLACK Friday as my real job has me being @ work by 10:30 my time and
   working all night till the next afternoon
   - Trying to find something to actualy work on in this sprint.
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