Regarding this chunk of Havok software that LL cannot release in the open-source viewer... just an idea...
Is it really necessary for this to be a part of the client? Since the process is only done when uploading a mesh, and so would be done infrequently, it appears that this could be handled server-side by LL. Send the raw mesh to the sim (or to a dedicated Havok decomposition server), adjust the detail sliders for the process in the client, send those parameters to the decomposition server, and then it sends back the Havok-decomposed results to the client for the user to review, before the user does the final commit of the object to the grid. This would result in no need to be concerned about exposing the commercial Havok code, and no need to replace it with something else, on the open source side. , Though, I am unfamiliar with the technicalities of this decomposition process. I do not know how big the source meshes can be or how much of a bandwidth or CPU load it would be to centralize the process on Linden servers. - Dale Mahalko / Scalar Tardis _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges