These are some vague and undeveloped ideas I am sure a lot of us have had. I wonder if we can make any progress on them? Some consensus on what could/should be done is a place to start. So..
I have some scripts in a folder in my inventory. I would like to save them to my local disk. If I change either my local version or my inventory version, they stay in sync. I can open my textures from in-world in my external editor of choice, modify them, and sync them back to the copies in inventory (or even the copy applied to an object). After I upload my Collada mesh, if I change my local copy, my inventory copy changes by magic. I can save my prim objects and coelesced objects locally, perhaps even directly in my local editing tool of choice. Then modify them, and re-upload them. Local and inventory versions are kept in sync by magic. Far off, I know. Now I need to think about "how?" regards ponz
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