On Sun, Aug 22, 2010 at 3:32 PM, Trilo Byte <trilobyte5...@gmail.com> wrote:
>> That's because you're running into RenderMaxNodeSize.
>
> Thanks, will take a look into that

Be careful with that setting. RenderMaxNodeSize specifies the maximum
amount of vertex data an object can use in kilobytes, the default on
class 2 and up is 8MB. If you're exceeding that than you're looking at
a resource hog.
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