I'm proposing these two changes together because they are related to the larger issue of building/visual design and scale in SL. Correcting either will help a bit, correcting both will help content creators a lot. This is my first contribution to the dev list, and as per the wiki I've tried to keep the story for each issue nice and short.
The Jira pages explain these problems, and how they affect content creation, in much more detail. Correcting Height Displayed in Appearance Editor - https://jira.secondlife.com/browse/VWR-19767 AgentHeight does not actually match the size of the avatar mesh so the avatar height that is displayed in the appearance editor is incorrect. This creates confusion and provides false information on which people base avatar design decisions. This leads to larger avatars which present problems to both environment designers and animators. Environment designers are forced to build larger to compensate. The disparity between "average" avatar sizes that this contributes to creates issues animators cannot work around. The confusion it creates regarding avatar size causes animators to present incorrect information to customers with regards to purchasing animations designed for specific avatar sizes. ============================================================================= Improving Default Camera Placement - https://jira.secondlife.com/browse/VWR-19238 The current default camera placement requires users to zoom out significantly to get a good view of their avatar and surroundings, the camera moves up as well as back creating conflicts between the camera and the environment unless the environment is substantially up-scaled to compensate Improving the camera placement used by the average resident would allow builders to create larger, more detailed environments by building at a reduced scale. - Penny Patton
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