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In my opinion, adding mesh support without decent in world editor would
be prejudicial to Second Life.

On 27/6/2010 22:18, Frans wrote:
> oops, I had sent this message only to Robert by accident.
> 
> Mesh support is being worked on in secret. The NDA was temporarily
> lifted last week, by mistake, but in the short time it was lifted some
> information came out.
> http://secondslog.blogspot.com/2010/06/nda-on-mesh-uploads-was-temporarly.html
> 
> Though it does not speak about a Inworld modeller.
> 
> -Frans
> 
> On Sun, Jun 27, 2010 at 7:06 PM, Robert Martin <robertl...@gmail.com
> <mailto:robertl...@gmail.com>> wrote:
> 
>     On Sun, Jun 27, 2010 at 12:57 PM, Tigro Spottystripes
>     <tigrospottystri...@gmail.com <mailto:tigrospottystri...@gmail.com>>
>     wrote:
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>     > I know that part of this would require LL to contribute, i'm bringing
>     > this up in the OSD list because i know somtimes an outside in approach
>     > is possible, perhaps some developers in the community can figure
>     it out
>     > and put it in code without the acquisitions being necessary; so, may i
>     > direct your attention to http://jira.secondlife.com/browse/VWR-20006 ?
> 
>     since it seems that the LLM source needed to fix the existing avatar
>     mesh has reached
>     "ark of the covenant" levels then we need to have a very deep toolset
>     to create mesh replacement avatars.
> 
> 
>     --
>     Robert L Martin
>     _______________________________________________
>     Policies and (un)subscribe information available here:
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> 
> 
> 
> 
> -- 
> Jeroen Frans
> Virtual World Technology Specialist.
> VesuviusGroup.com
> SL: Frans Charming
> 
> 
> 
> _______________________________________________
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