On Thu, 10 Jun 2010 11:12:26 +0200, Lance Corrimal
<lance.corri...@eregion.de> wrote:
> ... "According to Kingdon, the restructuring also better aligns Linden
Lab 
> with its two longer-term goals.  First, the company aims to create a
> browser-
> based virtual world experience, eliminating the need to download
software. 
> Secondly, Linden Lab will look to extend the Second Life experience into

> popular social networks. "Ultimately, we want to make Second Life more 
> accessible and relevant to a wider population," he said."
> 
> 
> I guess that means the axe for "the opensource commitment" as well...

??
please explain. I see no reasons backing your idea.


> I'd have to renew my premium account in 2 weeks but I would hate 
> to waste the money on a flash game.

I don't believe you will actually choose how to spend your money 
according to the feedback you will get from this list.

Also, you imply that the browser-based SL experience would
*replace* the 3D, standalone-app/viewer-based experience.
I find this idea weird and again, I can't see anything
backing it up.


yawn
Opensource Obscure
--
http://opensourceobscure.com
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to