It may be a bit late for this, but I would actually like to point out a
paper that was recently released that details the construction of terrain
from voxels in the C4 Game Engine (1.5.9, and the LOD algorithms introduced
in C4 2.0 that was released a few days ago).  The implementation in place in
C4 is quite fast, to the point it's quite suitable for realtime deformations
of terrain.  It details the construction, Level of Detail, material handling
for per-pixel lighting, and to some extent the editing tools available in C4
for voxel terrain editing.
http://www.terathon.com/lengyel/Lengyel-VoxelTerrain.pdf
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